Earlier this year I found an expired piece of polymer clay and made a little bust of my character Evadrion with it. A month ago, I started to play with Sculptris and I really enjoy it. I created a few portraits for my comic character to help me draw and paint faster, to experiment with anatomy, facial features and light. Here is another character for my webcomic, Metatron. I did not need to sculpt him full body but I wanted to give it a shot and see what would come off.
Quite happy with the result, the hands were definitely the most challenging thing I've ever had to produce with a computer. I feel like the software is missing a couple important tools that sculpture requires (like, I would really like a knife in there to cut clean pieces of clay). The hands alone took two hours of the most intense neuron work my brain has ever had to perform in years! I feel very very good about this even though it's not 100% perfect.